Yup, i'm creating a dialog window, but i can't find the "return CDialog::OnOK();" line.
Here's my code:
Code:
// test4Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "test4.h"
#include "test4Dlg.h"
#include <c:\WinNTL-5_3_1\include\NTL/ZZ.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
ZZ chartoZZ ( CString strinput );
void ZZtochar ( ZZ a, char num[] );
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTest4Dlg dialog
CTest4Dlg::CTest4Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CTest4Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CTest4Dlg)
m_num = _T("0");
m_char = _T("");
m_inttest = 0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CTest4Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTest4Dlg)
DDX_Text(pDX, IDC_num, m_num);
DDX_Text(pDX, IDC_char, m_char);
DDX_Text(pDX, IDC_inttest, m_inttest);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTest4Dlg, CDialog)
//{{AFX_MSG_MAP(CTest4Dlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_cal, Oncal)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTest4Dlg message handlers
BOOL CTest4Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CTest4Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CTest4Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CTest4Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CTest4Dlg::Oncal()
{
// TODO: Add your control notification handler code here
ZZ inputzz;
char zzinchar[BUFSIZ];
char *nu;
UpdateData(TRUE);
// CString to ZZ
inputzz = chartoZZ ( m_num ); // take in CString for conversion ZZ
m_inttest = to_int ( inputzz ); // testing for smal numbers
// ZZ to CString
ZZtochar ( inputzz, zzinchar );
nu = zzinchar;
//m_char = nu;
m_char += nu;
m_char += "\r\n";
UpdateData(FALSE);
}
ZZ chartoZZ ( CString strinput )
{
ZZ final, finaltemp, base;
int digit, places;
long i;
char num[BUFSIZ];
//char *nu;
LPCTSTR nu = strinput; // a pointer to strinput CString
//nu = p;
strcpy ( num, nu ); // convert pointer nu to num[]
/*
cout << "\nEnter a number in char: ";
cin.getline ( num, sizeof num );
*/
digit = 0;
while ( num[digit] != NULL )
{
digit++;
}
//cout << digit;
base = 10;
i = 0;
while ( digit != 0 )
{
places = num[digit - 1] - 48; // start from right most digit, number of each places
//cout << "\nplaces: " << places;
finaltemp = places * power ( base, i );
final = final + finaltemp;
i++;
digit--;
}
//cout << "\nnumber in ZZ final: " << final;
return ( final );
}
void ZZtochar ( ZZ a, char num[] )
{
//ZZ a;
ZZ tempa;
int i, b, count, digit;
//char num[BUFSIZ];
char *nu;
/*
cout << "\nEnter a number in ZZ: ";
cin >> a;
*/
tempa = a;
digit = 0;
while ( tempa != 0 )
{
digit++;
tempa = tempa / 10;
}
//cout << "\ndigit: " << digit << "\n";
i = digit - 1;
num[digit] = NULL;
while ( a != 0 )
{
b = a % 10; // find last digit
b = b + 48; // add 48 to convert to ASCII character for storing in char format
// ZZ = 0, then char = '0' or = 48
count = 48; // start from ASCII character '0'
while ( ( count != 58 ) ) // till 57 = '9', use 58 because count++ before exit
{
if ( b == count )
{
num[i] = count;
}
count ++;
}
a = a / 10; // move to next digit
i--;
}
nu = num;
//cout << "\nnumber in char nu is: " << nu << "\n";
return;
}