Anyway, how is this done? My game consists of
one background, but the character walks back and
forth across the screen. 'D' moves right, and
'A' moves left.
I would like the character's movement to be
somewhat realistic. I don't just want to
increment/decrement the xposition when a key
is pressed. How can I go about making the
character walk across an uneven surface? A
surface that contains little hills and things?
Thanks a lot,
ethic.
Project: 13h Game.
Compiler: DJGPP.
Operating System: Win95.